Since 2019, the concept of "5G" has been widely mentioned. As the fifth-generation mobile communication network, its peak theoretical transmission speed can reach tens of G/s, which is hundreds of times faster than the current 4G network transmission speed. With the birth and development of 5G technology, the mass consumer's experience of using smart terminals to experience and share 3D movies, game masterpieces and ultra-high-quality video is gradually becoming a reality. In the 5G era, digital entertainment will bring a revolutionary impact to mass consumers.
5G will make the game unwarranted
5G has the characteristics of "high bandwidth" and "low latency", so the inevitable trend in the game field is that the game-related operations and rendering can be done in the cloud. In the near future, whether it is a mobile phone, tablet, PC or host, it will become a display and interactive terminal in the 5G environment. The mass consumer can play the PC version of "World of Warcraft" on the mobile phone, and can also experience the host. Version of Call of Duty. From the game carrier, the future game will get rid of the terminal, the game content will be unwarranted, and the cloud game is very likely to become the mainstream. In terms of content distribution, the cloud game platform may adopt the development mode of “exclusive content + third-party content” in the future. As a content provider, game developers are expected to become the biggest beneficiaries of the cloud game industry.
When 5G is commercialized on a scale, the bottleneck limit of bandwidth to cloud games will no longer exist. Combining the core competencies of cloud games – massive game content and low cost, domestically providing cloud gaming services and companies with game development capabilities may have a competitive advantage in the long run. Take Tencent Cloud as an example, it has a global coverage of self-built Wanzhao cloud room, equipped with 20-line BGP top-level network, 800+ CDN nodes, high IO cloud server, high-availability cloud database and tens of IOPS, which are distributed on five continents. It has 16 data centers and 12 overseas data nodes.
5G profoundly affects VR/AR games
In addition to the traditional game industry, and benefiting from 5G, including VR/AR industry, VR is considered to be the next generation computing platform, which mainly includes simulation environment, perception, natural skills and sensing equipment. Compared with mobile games and end-games, the VR experience fully simulates the environment and has obvious advantages in creating “immersion”. In the virtual world, VR breaks the "screen" concept of traditional games, making the "square" of the palm become infinite, allowing the player to appear in the game.
Compared with traditional games, VR/AR content experience has high requirements for video picture transmission, delay and speech recognition, visual field tracking, gesture sensing, etc., and the performance advantage of 5G compared to 4G is just good for VR/ AR penetration and popularity in the consumer market. For example, the maximum transmission speed of 5G network can reach 10Gb/s, which is beneficial to the transmission and real-time playback of ultra-high-definition video above 8K. Edge cloud computing helps reduce data transmission and feedback time, while the 5G network delay is less than 10 Ms, helps to reduce the dizziness caused by delays caused by users using VR/AR devices.
In addition, the geolocation capabilities of 5G networks will not only improve the accuracy of game positioning, but also extend the functionality to indoor and crowded urban environments. The positioning accuracy under 4G networks fluctuates between 10 meters and 500 meters, while the 5G network will provide 1 meter accuracy positioning in most devices. Mobile AR games will therefore make the game experience longer, more accurate and deeper.
In terms of game performance, game graphics with cloud rendering and edge calculation will provide high resolution and high refresh rate. VR combined with cloud games, can play the game screen running through the cloud through 5G network, let users get the game experience comparable to PC VR through VR integrated machine, which will bring revolution to VR head display which relies on the hardware parameters of the head display. Impact. It can be seen that the connection between 5G+VR/AR+cloud+smart head display hardware is close. Under the current situation that digital entertainment is not limited to traditional mobile games and end-games, it will definitely promote the new digital entertainment products to become the frontier of change. It is worthy of vigorous promotion and guidance.
Changes in the game market in the 5G era
The change of the game in the 5G era is the future development trend of digital entertainment. 5G realizes the interconnection of all things, enabling large-scale interconnection between smart devices. According to China Mobile's previously announced 5G construction schedule, it will reach the scale of the entire network by 2020, enabling the deployment of commercial products. The 5G license is expected to be released from the end of 2019 to the beginning of 2020. According to the growth rate of 4G penetration rate, the penetration rate of 5G users is expected to reach 60% by 2022. According to Intel's estimates, by 2020, 5G will connect 50 billion smart devices and 7.7 billion people.