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The history of VR glasses: when science fiction novels come into reality
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2018-09-19 16:40:33
https://jjgamemachine.com/news/89-en.html
shikewei    2018-09-19 16:41:57

In fact, the virtual reality technology comes from the sci-fi plot imagined by the novelist, and finally becomes the real technology. The term Virtual Reality first appeared in the less than 40-page novel "Pygmalion's spectacles" by American science fiction writer Stanley Winbaum in 1935, describing that the protagonist can wear glasses. Immerse yourself in a movie that simulates sight, hearing, taste, smell and touch.

However, even after more than 80 years, the current VR technology is still based on glasses (including visual and auditory), with auxiliary tools to provide tactile feedback or control.

The birth of the ray tracing GPU means that the breakthrough of VR software simulation technology can be closer to the real world image quality, but the progress of software alone is not enough. VR equipment is another key to realize the VR world.

As early as 1838, almost 100 years before the publication of the novel, products using stereoscopic simulation technology have already appeared. In recent years, it has developed into more types of virtual reality glasses, and even various types of VR glasses such as hybrid reality, near-eye projection, and super wide field of view. VR imaging software technology, coupled with the maturity and commercialization of VR hardware devices, enabled this sci-fi technology to be realized. This year's SIGGRAPH conference also set up a retrospective exhibition of VR glasses to showcase the key VR hardware products over the years to present the progress and breakthrough of VR technology.

The history of VR glasses: when science fiction novels come into reality

1838 wooden stereo projection glasses - with different images of the left and right eyes, wooden glasses can give a three-dimensional sense.

The history of VR glasses: when science fiction novels come into reality

Nintendo Famicon 3D System in 1987 - Nintendo is the first to try to use stereoscopic 3D technology in games, only available in Japan.

In 1991, the first generation of VR glasses Virtual Research HMD - the earliest VR glasses weighed 1.67 kilograms, the resolution is only 240 × 120 pixels.

In 1993, the first distortion-free VR glasses Tier 1 - the first optical VR glasses to achieve distortion.

In 2012, the hybrid real-time glasses HoloLens prototype - Microsoft MR mixed reality glasses stunning debut, set off a wave of VR and real-world integration applications.

2013 Oculus development version - the first consumer VR device, Oculus set off a second wave of VR.

2014 affordable VR glasses Google Cardboard - with smart phones and apps, can make ultra-low-cost VR glasses by corrugated paper, greatly reducing the threshold of VR applications.

2016 new generation VR glasses Glyph - a new generation of VR glasses combined with sound, pupil projection and head tracking.

2018 Enterprise-class commercial VR glasses StarVR - 210 degrees super wide-angle and 16 million pixels, with VR glasses for business tracking


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